Ephere ornatrix9/7/2023 ![]() Set up complex materials for feathers using multiple UV-sets and multiple shaders. Alternatively, use Maya’s own nCloth simulation to make the hair interact with the rest of your Nucleus scene. From version 2 of Ornatrix for Maya is included “Moov”, our new CPU based hair simulation operator for more accurate and real life behavior. Use our fast GPU-based dynamics operator to create realistic hair simulations that collide with your character and the scene. ![]() Finally, save, bake out, or export the result to your liking. Use strand groups and channels to non-destructively edit your grooms. Use our handy operator stack view to quickly go back and forth between various elements within the hair or use the Schematic for a node based workflow. Start out by loading an existing groom, ready to be styled and rendered. Hair, fur, and feathers can be created very quickly with Ornatrix due to a set of tools designed to simplify this process. Nearly all Maya native and 3rd party renderers such as Arnold, V-Ray, Maxwell, Renderman, and Redshift are supported. It also works together with built-in components like nHair and Xgen to boost their functionality. Ornatrix builds on existing workflows inside Maya to create a seamless environment which is familiar to Maya users. With it installed, Maya acquires new functionality allowing user-friendly creation, modeling, management, animation, and rendering of computer generated hair, fur, feathers, and other scattered primitives such as foliage. Ornatrix is a commercial plugin for Autodesk Maya created, maintained, and distributed by Ephere Inc. EPhere Ornatrix is a complete hair, fur, and feather solution for Autodesk Maya.
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